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POE: poison need a cap of stacks

Le 8 December 2016, 06:48 dans Humeurs 0

I have a high level shadow character that i don't have fun with anymore, some decent CI gear and a Bino's dagger. I could spend some regrets and destroy game content with blade flurry now. But it's so absurdly broken that i feel it would be cheating and that's not fun. Anyone has this feeling too?

I tried blade flurry with a generic non-poison resolute technique char and it's good but not ridiculously broken, i mean same damage level of other good skills (read lacerate) with slightly faster but more clunky playstyle. what makes the skill broken is the poison stacking, poison need a cap of stacks.

It's not OP by any means, it's not the best melee skill for clearing maps though it is very close, but it is the best melee skill for single target by a margin so large that it's actually not funny. Of course, my judgement of the skill is only at high end, since I haven't really bothered to level a character with the Path of Exile Chaos Orb. I'm not saying it's bad (a few people seem to think I am), it's fucking amazing, but it's more hype than anything. It only looks OP because you're probably watching Mathil, and he makes everything look OP.

I would expect a very slight nerf to damage, but that's really it. The chances of it getting butchered 2 weeks after it was released are pretty damn low. Also, what I_NO said, don't play it if you don't want, up to you.

Honestly my guess is probably 3 exalts, couldn't really see them going for any more than 4. Bino's isn't even that great of a dagger really, pretty bad attack speed. Although I guess it being unique helps make it significantly more available than a decent rare dagger early league, so who knows?

I don't think the skill will be wrecked before the league, maybe a light slap on the wrist so my bet on bino in first week is 2ex and 4ex for cospri even if they nerf or remove double dipping. Rare weapons are a joke, there are maybe 20 daggers over 250dps and 7% crit in essence and the league is over, no claws with those specs at all except anguish. Rare item league my ass.

And why is that? Because DoT damage is doubled? It's just additional large layer of power grown on skill with already overtuned dps. It deals 2-3x the damage of other melee skills even without double dip.The damage is nice but melee damage is always nice with good gear :D What I find funny is that the gem kills offscreen while still having the melee tag on it. Very curious to see what they will do to it.

I think to change blade flurry and poison etc to an appropriate level, they need to #1 only make chaos damage able to poison. do not give it a physical damage ratio at all. this makes poison more exclusive to Buy POE Chaos Orb, which will instantly lower its damage. it would actually half it right off the hop for some builds. so poison becomes 10% of chaos damage per second for 2 seconds base duration.

then for blade flurry, 20% more damage per stage, 6 stages, and it only takes 1 second to get to 6 stages.....are you insane? this is absolutely broken as all fuck. 120% MORE damage within 1 second of channeling. drop this by half at least. 10% more per stage. thats 60% more. 66% base weapon damage +60% more is basically 105% base weapon attack damage. actually this still might be too high, considering you get 65% MORE attack speed just by using the damn skill.

make the 65% more attack speed, increased, and drop the more dmg to 10%. change poison to only be based off chaos damage and boom now you're looking at something that is better balanced.

i don't have an issue with double dipping mechanics. it actually makes a lot of sense. but poison double dip can get just too out of hand back when we could get all damage as chaos. we can't now, so its slightly better, but instead we just go 100% physical and chaos then still all of our damage can poison, so its just as bad.

Trove: the game prioritizes loot to players that does damag

Le 3 December 2016, 03:54 dans Humeurs 0

This idea is brilliant, it could be refined a bit, like perhaps the game prioritizes loot to players that does damage (may or may not be dependant on amount, since most leechers just sits on top of the dungeon anyways) once all damage dealers has gotten one of the 8 loot slots, the spares gets awarded randomly to players that haven't done any damage to the boss.

i will say this... the only time i'll leach is whenever the person doesn't care/has a farm set up for everyone or during challenges though most of the time during challenges it's accidental such as when i pass through a dungeon area just as it gets completed when i'm on my way to buy the Trove Flux with a different dungeon... i dont like to leach that much but hey, at least i admit i will.

Welp, about the first idea, how about to allow everyone in the range get the loot, but more player lower loot or some lucky guy can get better loot? I never got a stellar and radiant these days, except radiant I just got 3 radiants this week, I don't really care about that drop anymore.

I honestly could not possibly care if anyone leeched off me unless they lagged me down. The reason is that im not even focussing on other people during play because i have enough difficulty manouvering through these mazelike dungeons already, especially in 3d. (not meant as a negative thing necessarily, often it makes me feel entertained anyway).

Honesty if you are a person that don't want to be leeched outside of the challenge I don't see how hard is it to avoid it. It may go as far as someone going great lengths across the map to leech on you but you can always tell the person not to leech, leave, fly further, make a point by not completing the dungeon or play dead whatever. If a loot system is in place imo its just going to make the game even more so anti social.

If you think losing them is easy, yes on your main, but not while leveling characters. It's faster to fly between tops of dungeons than it takes to bomb into them and do them, if you never noticed my friend. GG on thinking asking them nicely works, majority of the time you get a nasty response or no response at all when you say "please stop following me". Worth noting this was stated in the OP too.

I think my last comment covered pretty well why leeching is not really a problem. The whole not getting loot part has nothing to do with leeching and everything to do with it just being a zerg rush. And a person not helping is also not something to complain about since if they did help they would scatter mobs making it take longer to get them all or they could die which makes you lose more time reviving them, at the end of it, any time gained with them helping is lost with them helping lol. Those seem to be the two main things people have against leeching, time spent and loot lost. As for the "rudeness" some people take issue with, well that's a fairly small issue and I don't see why you would be concerned with that rather than other more pressing matters with the game. But that too also has little to do with the act of leeching and more with the individual player being "rude"

I think I'll end it with this: There are plenty of methods to avoid someone leeching if it really bothers you that much, but leeching itself does not seem to be the problem most people take issue with the Cheap Trove Flux, it's the large groups and not getting loot. This is actually a good topic to debate on and I think the 8 player loot max is what should be talked about here, not certain people leeching in said groups. Think of it this way, if no one ever leeched again would these problems really go away? I would say no. There will still be huge groups running around and a small group can easily snow ball into a large one, so you will still have the issue of getting loot. Dungeons will always take the same amount of time with or without someone leeching, and finally, players will always be rude in a game, leeching or not has no effect on any of these three things, even if leeching was gone all three of these issues would still exist to the exact same degree. It seems like leeching is simple a topic everyone is latching onto in order to vent their frustrations with these three different concerns.

Trove: send a ticket to support just in cache the problem

Le 17 November 2016, 07:19 dans Humeurs 0

Why was it left in its op state and why was the testing left up to those that can pay? Why even have a PTS when you can just use Live and make people pay to test something. I would continue to test the class but as I can't I will just say that the values placed on the net are double what they need to be balanced.

Them feedback for the class rating 0/10. Literally some couldn't buy the pack, or the people who bought the pack didnt receive their code. And some people got help, some are waiting hours already. Why could we even pay for a empty pack. Still can't play the class so literally the rating is 0/10.

Can you give more info here? Are you having trouble with the pack? If so, what exactly is happening? If not, ask whoever is having trouble to reach out to us directly and we'll get them taken care of.

I said to them what avarem said to me, send a ticket to support just in cache the problem that was being fixed with steam wasnt connected to Buy Trove Flux with the empty packs. But to give more info. When avarem announced there were trouble with people buying the steam back. The people who did succesfully buy it came out with an empty pack with no code inside. Normaly a code will be at DLC-Code after installing the pack. But it's not there. I've send a ticket myself, so i'm just waiting.

Everything feels at least somewhat connected, but the class seems to be focused on its 1 skill. The 1 skill is awkward to keep up when speedrunning through lairs and dungeons, as by the time you reach the next one you'll only have a few seconds left on the 22-second timer. It encourages killing several enemies, but I end up feeling like I'm wasting my time in the process. The net works just fine for dealing extra damage, the 1 skill just feels awkward to use.

What on earth is this even for? You can't use the lasers to tear through lair or dungeon walls, and like every other mount/ship projectile, the damage is always scaled to uselessness. Is the appeal exclusively in the fact that it can shoot these useless lasers?

Also, the best-looking part of the mount is in the front, where (for the most part) you'll have it hidden as you move forward. That's a shame. Why is the Laseratops's back so flat? What are those moving pistons on the sides even for? Who designed this?

There's not much going on with this pack. Class gem keys and a class, essentially. The rest is frivolous to me, the main reason I bought this pack is because I didn't test it on PTS and I wanted to buy trove flux online and test it here. The class is alright, but it feels like every skill is pointing to the 1 skill, and the 1 skill isn't fun to use.

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