LP is like using a nuke to kill a small bug.

 

Issue they tried to fix:

Casual players in a Hardcore PvP game will fall FAR behind and be mercilessly slaughtered all day every day.

Issues they created:

Hardcore Gamers and Min-Maxers now make multiple accounts, and get far ahead of everybody.

Normal players progress faster and get to the end of progression quicker.

 

 

Suggested Solution to make more AO Silver: Earned LP

Do not "GIVE" players LP, make them earn it daily.

Novice Adventuer gains 1 LP per 100 fame gained (max 20 per day)

Journeyman Adventurer gains 1 LP per 500 fame gained (max 20 per day)

Adept Adventurer gains 1 LP per 1000 fame gained (max 20 per day)

Expert Adventurer gains 1 LP per 2000 fame gained (max 20 per day)

Master Adventurer gains 1 LP per 3000 fame gained (max 20 per day)

Grandmaster Adventurer gains 1 LP per 4000 fame gained (max 20 per day)

Elder Adventurer gains 1 LP per 5000 fame gained (max 20 per day)

 

 

Why does this work?

New players will be playing the game, hopefully a little every day, and they will progress using LP quickly at the start (catching up to T4 or T5 quickly, then slowing down)

Veteran players need to play much longer to reach the max, If they take a break from leveling their main, to play on an ALT character, they will fall behind players that are earning more Albion Online Gold than them each day.

What do you think?

 

The purpose of alts is to spread your tasks around. So each alt is still gaining fame at a rate of x per x resources in. Meaning all alts will be hiting those fame requirements off of their specific task, i.e. I gathered 1k t4 hides on one character, then processed them on another, then crafted x # of leather chest bodies on the 3rd. All are gaining fame at a rate.

 

Now this wouldn't be a problem comparing it to one character gaining the fame from ALL sources. Obviously he would be getting more than each individual alt correct?

 

Well not really because of how fame amps up with tiers.

 

The one doing everything on one character will be starved out around t4 bringing in fame from t4 resources while the person handling each individual process on different characters (with the same LP invested) will be handling atleast T6 resources (+ enchanted Albion Online Silver) netting way more fame per gather / time invested.

 

It is true that i am a bit of an outlier and an exception BUT what i am doing myself is being replicated in guilds all over the game. Any main player most likely is running atleast 1 alt to contribute to guild production.

 

LP just doesnt work, no matter how you try to implement or tweak it. From a logical standpoint it is taking 5 steps backwards while trying to move forwards.