From what I am seeing with all the arguing is that both sides want as much interaction between players as possible. The whole reason people are drawn to the game is because its a player driven game. Changes in the game need to reflect this. I have a few ideas:

Traveling is good for the game, but traveling without action and traveling through the same type of zone for a while can be boring. The devs have already said that they are working on diversifying the zones. To make traveling more interesting could be to make roads safe to travel on and the areas beside roads filled with mobs that can take you off your ox/horse about Albion Online Powerleveling. This can force caravans to either deal with mobs or go on the roads that might be full of player bandits.

Mobs that become resource nodes were a great idea and should be branched out too most resources, if people want to get more Albion Online Gold they should have to devote some silver to gearing up to fight harder mobs that can reward

them with large amounts of resources. Maybe even have a hellgate thing going on where guilds or groups can fight over a "boss" resource monster.

If they don't make each zone different and worth exploring from the last then they should remove zones to fit the population of the game better. More isnt always better.

ferrying resources encourages player interaction and should stay in the game. Being a trader is fun anyway.

This is my first beta to be a part of.

There are basically a few situations I have found very interesting.

   --Ox Caravans to the Black Zone. (Your guild works together to protect large amounts of materials being transported)

   --Relic Chests: Every 4 hours you get to fight over Relic Chests in the Black Zone

   --Siege castles: Every 8 hours you get to fight over Castles

   --Hellgates: 5v5vE inside these dungeons is very fun.

Things that will change how the markets work:

   --There will be 2 more Biomes (Forest and Grasslands). So materials will be even more spread out than they are now.

   --Mount Update: Gathering materials and traveling will be faster after the upcoming changes to mounts.

   --Weight-Travel system: They are introducing the ability to travel with items with a cost. (Might make it possible to travel with your gear, but not with a ton of resources)